math learning centers
- Common Core standards met:
CCSS.Math.Content.2.OA.B.2 Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
- Objective:
- Prerequisite skills:
- Assess student learning:
- Learning styles incorporated:
Center #1
The Five Card Operations Center
Materials needed:
Deck of cards without the face cards, Timer, Pencil, Paper
Instructions:
1. Within the group find a partner.
2. You and your partner will get a blank sheet of paper.
3. Then, with the deck of cards you will face them down.
4. Together, you will choose 5 cards from the deck.
5. The 5 cards that you and your partner have chosen flip them over.
6. Write them down on your blank sheet of paper.
7. Before you get starts, each player will write down as many math facts as you can ONLY using the 5 cards that you and your partner chose, BUT before you start you will need to set the timer for 3 minutes.
8. When the timer goes off you, you will count one point for each fact that is listed. The player with the most facts will get an extra 5 points.
9. Repeat steps 4-8 until the center is over.
10. At the end of the center, you will write your name on your paper and place it in the “CENTER” turn in basket.
11. Make sure everything is picked up.
Example:
If the cards drawn are 2, 5, 7, 8, and 10, the facts that could be written are:
2+8=10 2x5=10
8+2=10 5x2=10
7-2=5 10÷2=5
7-5=5 10÷5=2
(Remember the card numbers that were drawn are the only numbers that can be used in an equation).
The Five Card Operations Center
Materials needed:
Deck of cards without the face cards, Timer, Pencil, Paper
Instructions:
1. Within the group find a partner.
2. You and your partner will get a blank sheet of paper.
3. Then, with the deck of cards you will face them down.
4. Together, you will choose 5 cards from the deck.
5. The 5 cards that you and your partner have chosen flip them over.
6. Write them down on your blank sheet of paper.
7. Before you get starts, each player will write down as many math facts as you can ONLY using the 5 cards that you and your partner chose, BUT before you start you will need to set the timer for 3 minutes.
8. When the timer goes off you, you will count one point for each fact that is listed. The player with the most facts will get an extra 5 points.
9. Repeat steps 4-8 until the center is over.
10. At the end of the center, you will write your name on your paper and place it in the “CENTER” turn in basket.
11. Make sure everything is picked up.
Example:
If the cards drawn are 2, 5, 7, 8, and 10, the facts that could be written are:
2+8=10 2x5=10
8+2=10 5x2=10
7-2=5 10÷2=5
7-5=5 10÷5=2
(Remember the card numbers that were drawn are the only numbers that can be used in an equation).
- Common Core standards met:
- Objective:
- Prerequisite skills:
- Assess student learning:
- Learning styles incorporated:
Center #2
Call it Out Quick
Materials Needed:
Pair of Dice, Paper, Pencil
Instructions:
1. Find a partner within your group.
2. Each of you will get a blank sheet of paper.
3. Each player take 1 die.
4. Both players will roll the die at the same time.
5. Individually you will figure out what the product is of the two numbers on each die.
6. The first person to call out the product gets a point.
7. Both players will keep track of their own points as well as writing down each multiplication fact that is rolled.
8. If you’re up for a challenge then you can roll three die.
9. When time is up, put your name on the paper and add it to the “CENTER” basket.
10. Clean up your stations.
Call it Out Quick
Materials Needed:
Pair of Dice, Paper, Pencil
Instructions:
1. Find a partner within your group.
2. Each of you will get a blank sheet of paper.
3. Each player take 1 die.
4. Both players will roll the die at the same time.
5. Individually you will figure out what the product is of the two numbers on each die.
6. The first person to call out the product gets a point.
7. Both players will keep track of their own points as well as writing down each multiplication fact that is rolled.
8. If you’re up for a challenge then you can roll three die.
9. When time is up, put your name on the paper and add it to the “CENTER” basket.
10. Clean up your stations.
- Common Core/NCTM standards met
CCSS.Math.Content.2.OA.B.2 Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
- Objective:
- Prerequisite skills:
- Assess student learning:
- Learning styles incorporated:
Center #3
SINK OR SWIM
Materials Needed:
SINK OR SWIM worksheet, game markers, a pair of dice, paper, and pencil
Instructions:
1. Partner up with someone.
2. Grab one SINK OR SWIM worksheet (do not write on it), 1 game marker for each person, a pair of dice, and blank sheet of paper.
3. Each player will place his/her game marker on the ‘Start’ circle.
4. Player A rolls the dice and will either add, subtract or multiply the two numbers. Write down the problem on your blank sheet of paper along with the answer. Don’t forget your name.
5. If the answer is an odd number, the player moves one space toward the shark.
6. If the answer is an even number, the player moves one space toward the life raft.
7. Player B takes his/her turn.
8. Players will alternate turns until one player reaches either the life raft or the shark.
9. The points will be scored:
·The player that reaches the life raft first will earn 5 points.
·The player that reaches the shark first will earn 3 points.
10.The player with the most points is the winner.
11.At the end of the center turn in your paper in the ‘CENTER’ bin.
12. Clean up center.
SINK OR SWIM
Materials Needed:
SINK OR SWIM worksheet, game markers, a pair of dice, paper, and pencil
Instructions:
1. Partner up with someone.
2. Grab one SINK OR SWIM worksheet (do not write on it), 1 game marker for each person, a pair of dice, and blank sheet of paper.
3. Each player will place his/her game marker on the ‘Start’ circle.
4. Player A rolls the dice and will either add, subtract or multiply the two numbers. Write down the problem on your blank sheet of paper along with the answer. Don’t forget your name.
5. If the answer is an odd number, the player moves one space toward the shark.
6. If the answer is an even number, the player moves one space toward the life raft.
7. Player B takes his/her turn.
8. Players will alternate turns until one player reaches either the life raft or the shark.
9. The points will be scored:
·The player that reaches the life raft first will earn 5 points.
·The player that reaches the shark first will earn 3 points.
10.The player with the most points is the winner.
11.At the end of the center turn in your paper in the ‘CENTER’ bin.
12. Clean up center.